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	<title>Hemanth Sharma - Tech Blog &#187; Games</title>
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	<link>http://www.hsharma.com/tech</link>
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		<title>Crazy Gems 2 &#8211; Multi-Screen Game Download</title>
		<link>http://www.hsharma.com/tech/games/crazy-gems-2-multi-screen-game-download/</link>
		<comments>http://www.hsharma.com/tech/games/crazy-gems-2-multi-screen-game-download/#comments</comments>
		<pubDate>Fri, 14 May 2010 06:31:35 +0000</pubDate>
		<dc:creator>Hemanth Sharma</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[multiscreen]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://www.hsharma.com/tech/?p=1337</guid>
		<description><![CDATA[I have now posted the Standalone version (Windows, Macintosh and Linux) of the Multi-Screen Game, Crazy Gems 2 for download. Please make sure you have the Adobe AIR 2.0 RC installed on your machine before trying to install the game.
Crazy Gems is an addictive game developed in Adobe Flash ActionScript  3.0 Compatible with Flash [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hsharma.com/projects/crazygems2/#download" target="_blank" rel='nofollow'><img class="alignleft size-full wp-image-1338" style="margin-right: 10px;" title="Crazy Gems AIR Version" src="http://www.hsharma.com/tech/wp-content/uploads/2010/05/crazygems_air.jpg" alt="Crazy Gems AIR Version" width="214" height="180" /></a>I have now posted the Standalone version (Windows, Macintosh and Linux) of the Multi-Screen Game, <a href="http://www.hsharma.com/projects/crazygems2/#download" target="_blank" rel='nofollow'>Crazy Gems 2</a> for download. Please make sure you have the <a href="http://labs.adobe.com/downloads/air2.html" target="_blank" rel='nofollow'>Adobe AIR 2.0 RC</a> installed on your machine before trying to install the game.</p>
<p><em>Crazy Gems is an addictive game developed in Adobe Flash ActionScript  3.0 Compatible with Flash Player 10.1 and AIR 2.0.</em></p>
<p><em>Enjoy the excitement  and confusions in dividing the different colored bouncing gems to their  respective colored zones.</em></p>
<p>Resize the game to your convenient gameplay size and enjoy the casual game. <img src='http://www.hsharma.com/tech/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Source: One Code, Multi-Screen</title>
		<link>http://www.hsharma.com/tech/articles/source-one-code-multi-screen/</link>
		<comments>http://www.hsharma.com/tech/articles/source-one-code-multi-screen/#comments</comments>
		<pubDate>Tue, 04 May 2010 08:58:06 +0000</pubDate>
		<dc:creator>Hemanth Sharma</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Action Script 3.0]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Player]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[10.1]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[builder]]></category>
		<category><![CDATA[multiscreen]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[Player]]></category>
		<category><![CDATA[professional]]></category>

		<guid isPermaLink="false">http://www.hsharma.com/tech/?p=1260</guid>
		<description><![CDATA[Find below the source code of the game that I developed for my previous example, One Code, Multiple Screens.
Prerequisites

This requires Adobe Flash Professional CS5 and I haven&#8217;t planned on posting CS4 version as it needs compatibility  to Flash Player 10.1 and uses Accelerometer API that is currently  available only in CS5.
I have used [...]]]></description>
			<content:encoded><![CDATA[<p>Find below the source code of the game that I developed for my previous example, <a href="http://www.hsharma.com/tech/adobe/one-code-multi-screen/" target="_blank" rel='nofollow' rel='nofollow'><strong>One Code, Multiple Screens</strong rel='nofollow'></a>.</p>
<h3>Prerequisites</h3>
<ul>
<li>This requires <strong><a href="http://www.adobe.com/products/flash/" target="_blank" rel='nofollow'>Adobe Flash Professional CS5</a></strong> and I haven&#8217;t planned on posting CS4 version as it needs compatibility  to Flash Player 10.1 and uses Accelerometer API that is currently  available only in CS5.</li>
<li>I have used <a href="http://www.greensock.com/tweenlite/" target="_blank" rel='nofollow'>TweenLite</a> AS3 from <a href="http://www.greensock.com" target="_blank" rel='nofollow'>GreenSock</a> for some animations. I haven&#8217;t distributed it with the source files, so you might have to download your own license from <a href="http://www.greensock.com/tweenlite/" target="_blank" rel='nofollow'>www.greensock.com</a>.</li>
<li>I have not shared the font I used for original game. I have used Arial in this project instead.</li>
<li>If you haven&#8217;t followed my previous demo that showcases this game working on many different devices, please visit the post, <a href="../adobe/one-code-multi-screen/" target="_blank" rel='nofollow' rel='nofollow'><strong>One Code, Multiple Screens</strong rel='nofollow'></a>.</li>
</ul>
<h3>Download</h3>
<p style="text-align: center;"><a href="http://www.hsharma.com/tech/downloads/crazygems2_src.zip" target="_blank" rel='nofollow'><img class="alignnone size-full wp-image-1271" title="Download Source Archive" src="http://www.hsharma.com/tech/examples/download_btns/crazygemssrc.jpg" alt="Download Source Archive" / rel='nofollow'></a><br />
(76 downloads)</p>
<p style="text-align: center;"><a href="http://www.hsharma.com/tech/downloads/CrazyGems2_Src" target="_blank" rel='nofollow'></a></p>
<p><span id="more-1260"></span><br />
Once TweenLite class files are downloaded, copy the &#8220;greensock&#8221; folder to your project&#8217;s subfolder &#8220;com&#8221;, as shown below -</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1265" title="Source Structure" src="http://www.hsharma.com/tech/wp-content/uploads/2010/05/sourceStruct.jpg" alt="Source Structure" width="365" height="506" /></p>
<h3>Setting up &#8220;Flash Professional to Flash Builder&#8221; Workflow</h3>
<ol>
<li>Open the .fla file from the archive in Flash Professional CS5.</li>
<li>Click on the &#8220;Edit Class Definition&#8221; button beside the Document Class text box in the Properties Panel
<div style="text-align: center;"><img class="alignnone size-full wp-image-1261" title="Edit Class Definition" src="http://www.hsharma.com/tech/wp-content/uploads/2010/05/editClassDef.jpg" alt="Edit Class Definition" width="389" height="270" /></div>
</li>
<li>Flash Professional pops up a dialog asking where you would want to edit the Class Definition. Choose Flash Builder and click OK.
<div style="text-align: center;"><img class="alignnone size-full wp-image-1262" title="Edit ActionScript 3.0 Class" src="http://www.hsharma.com/tech/wp-content/uploads/2010/05/editASClass.jpg" alt="Edit ActionScript 3.0 Class" width="440" height="141" /></div>
</li>
<li>Flash Builder 4 should automatically open now. Flash Builder now creates a new project linking it to your Flash Professional CS5 .fla file.</li>
<li>Give it a project name you desire and specify a location for your Flash Builder Project and click Finish.
<div style="text-align: center;"><img class="alignnone size-full wp-image-1263" title="Create Flash Builder Project" src="http://www.hsharma.com/tech/wp-content/uploads/2010/05/createFlexProject.jpg" alt="Create Flash Builder Project" width="591" height="379" /></div>
</li>
<li>You should see a project structure in Flash Builder similar to the one shown below -
<div style="text-align: center;">
<p><img class="alignnone size-full wp-image-1264" title="Flash Builder Project Structure" src="http://www.hsharma.com/tech/wp-content/uploads/2010/05/fbProjectStruct.jpg" alt="Flash Builder Project Structure" width="227" height="272" /></p>
</div>
</li>
<li>You should also see Logic.as opened so you can start editing the class definition. Once done editing, to test the movie, follow the same shortcut key as Flash Professional CS5. Being in Flash Builder 4, press Ctrl+Enter (Win) or Cmd+Enter (Mac).</li>
<li>You may also delete CrazyGems.as under default package (the same folder as the .fla), since in this particular project, I have all my code in Logic.as.</li>
</ol>
<p>Do drop me a mail in case you find some trouble understanding the code.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>One Code, Multi-Screen</title>
		<link>http://www.hsharma.com/tech/adobe/one-code-multi-screen/</link>
		<comments>http://www.hsharma.com/tech/adobe/one-code-multi-screen/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 08:54:45 +0000</pubDate>
		<dc:creator>Hemanth Sharma</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Action Script 3.0]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Player]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[10.1]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[multiscreen]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[Player]]></category>
		<category><![CDATA[screen]]></category>

		<guid isPermaLink="false">http://www.hsharma.com/tech/?p=1232</guid>
		<description><![CDATA[I happened to write a simple casual game a couple of weeks back for a purpose. The fact that I didn&#8217;t have to re-write any code for platform specific execution just amazed me. I decided to record a video showcasing the content on 3 different devices &#8211; Laptop running Snow Leopard, Touch Laptop running Windows [...]]]></description>
			<content:encoded><![CDATA[<p>I happened to write a simple <a href="http://www.hsharma.com/projects/crazygems2" target="_blank" rel='nofollow'>casual game</a> a couple of weeks back for a purpose. The fact that I didn&#8217;t have to re-write any code for platform specific execution just amazed me. I decided to record a video showcasing the content on 3 different devices &#8211; Laptop running Snow Leopard, Touch Laptop running Windows 7 and Google NexusOne (Android). All I had to do is host the content on a web server and access it from all these devices. I just had to make sure I installed <strong><a href="http://labs.adobe.com/technologies/flashplayer10/" target="_blank" rel='nofollow'>Adobe Flash Player 10.1</a></strong> since the game was built for that version of the player.</p>
<p>I call this game <a href="http://www.hsharma.com/projects/crazygems2" target="_blank" rel='nofollow'>Crazy Gems</a> and it is hosted on my website. The way the application is written, makes it run successfully on many different platforms irrespective of the screen sizes and some of the device capabilities that vary. The video below showcases the same game from the same server running on 3 different platforms. It also summarizes the fact that your content, if built well, could and would run successfully giving users seamless experience across *all* the platforms that <a href="http://labs.adobe.com/technologies/flashplayer10/" target="_blank" rel='nofollow'>Adobe Flash Player</a> runs on.</p>
<p style="text-align: center;">
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			id="fm_gUY0GoNw_Dc&amp;hl=en_US&amp;fs=1&amp;_1395328199"
			class="flashmovie"
			width="640"
			height="385">
	<param name="movie" value="http://www.youtube.com/v/gUY0GoNw_Dc&amp;hl=en_US&amp;fs=1&amp;" />
	<param name="allowscriptaccess" value="always" />
	<param name="allowfullscreen" value="true" />
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			data="http://www.youtube.com/v/gUY0GoNw_Dc&amp;hl=en_US&amp;fs=1&amp;"
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<p><span id="more-1232"></span></p>
<h3>More Information</h3>
<p>Find below some screen shots of the game running on different platforms -</p>
<table style="text-align: center;" cellspacing="0" cellpadding="5" width="100%" align="center">
<tbody>
<tr>
<td align="center" valign="top"><a href="http://www.hsharma.com/tech/wp-content/uploads/2010/04/ie.jpg" target="_blank" rel='nofollow'><img class="alignnone size-thumbnail wp-image-1233" title="Internet Explorer on Windows XP" src="http://www.hsharma.com/tech/wp-content/uploads/2010/04/ie-150x150.jpg" alt="Internet Explorer on Windows XP" width="150" height="150" /></a><br />
Internet Explorer<br />
on Windows XP</td>
<td align="center" valign="top"><a href="http://www.hsharma.com/tech/wp-content/uploads/2010/04/Firefox.jpg" target="_blank" rel='nofollow'><img class="alignnone size-thumbnail wp-image-1234" title="Firefox on Windows XP" src="http://www.hsharma.com/tech/wp-content/uploads/2010/04/Firefox-150x150.jpg" alt="Firefox on Windows XP" width="150" height="150" /></a><br />
Firefox<br />
on Windows XP</td>
<td align="center" valign="top"><a href="http://www.hsharma.com/tech/wp-content/uploads/2010/04/safari.jpg" target="_blank" rel='nofollow'><img class="alignnone size-thumbnail wp-image-1235" title="Safari on Windows XP" src="http://www.hsharma.com/tech/wp-content/uploads/2010/04/safari-150x150.jpg" alt="Safari on Windows XP" width="150" height="150" /></a><br />
Safari<br />
on Windows XP</td>
</tr>
<tr>
<td align="center" valign="top"><a href="http://www.hsharma.com/tech/wp-content/uploads/2010/04/safari_mac.jpg" target="_blank" rel='nofollow'><img class="alignnone size-thumbnail wp-image-1236" title="Safari on Snow Leopard" src="http://www.hsharma.com/tech/wp-content/uploads/2010/04/safari_mac-150x150.jpg" alt="Safari on Snow Leopard" width="150" height="150" /></a><br />
Safari<br />
on Snow Leopard</td>
<td align="center" valign="top"><a href="http://www.hsharma.com/tech/wp-content/uploads/2010/04/firefox_mac.jpg" target="_blank" rel='nofollow'><img class="alignnone size-thumbnail wp-image-1237" title="Firefox on Snow Leopard" src="http://www.hsharma.com/tech/wp-content/uploads/2010/04/firefox_mac-150x150.jpg" alt="Firefox on Snow Leopard" width="150" height="150" /></a><br />
Firefox<br />
on Snow Leopard</td>
<td align="center" valign="top"><a href="http://www.hsharma.com/tech/wp-content/uploads/2010/04/firefox_linux.jpg" target="_blank" rel='nofollow'><img class="alignnone size-thumbnail wp-image-1240" title="Firefox on Linux" src="http://www.hsharma.com/tech/wp-content/uploads/2010/04/firefox_linux-150x150.jpg" alt="Firefox on Linux" width="150" height="150" /></a><br />
Firefox<br />
on Linux</td>
</tr>
<tr>
<td align="center" valign="top"><a href="http://www.hsharma.com/tech/wp-content/uploads/2010/04/nexus_l.jpg" target="_blank" rel='nofollow'><img class="alignnone size-thumbnail wp-image-1241" title="NexusOne Landscape" src="http://www.hsharma.com/tech/wp-content/uploads/2010/04/nexus_l-150x150.jpg" alt="NexusOne Landscape" width="150" height="150" /></a><br />
Native Browser (Landscape)<br />
on Android (Google NexusOne)</td>
<td align="center" valign="top"><a href="http://www.hsharma.com/tech/wp-content/uploads/2010/04/nexus_p.jpg" target="_blank" rel='nofollow'><img class="alignnone size-thumbnail wp-image-1242" title="NexusOne Portrait" src="http://www.hsharma.com/tech/wp-content/uploads/2010/04/nexus_p-150x150.jpg" alt="NexusOne Portrait" width="150" height="150" /></a><br />
Native Browser (Portrait)<br />
on Android (Google NexusOne)</td>
<td align="center" valign="top"></td>
</tr>
</tbody>
</table>
<p>A similar experiment was carried out by <a href="http://blogs.adobe.com/cantrell/" target="_blank" rel='nofollow'>Christian Cantrell</a> running Adobe AIR also on many different platforms. <a href="http://blogs.adobe.com/cantrell/archives/2010/04/one_application_five_screens.html" target="_blank" rel='nofollow'>Check it out here</a>.</p>
<h3>Flash Professional CS5 to Flash Builder 4 Workflow</h3>
<p>I majorly used this workflow, which really made my coding process faster and easier. I designed the game UI in Photoshop CS5 and imported assets, built the layout in Flash Professional CS5. Later coded the app in Flash Builder 4. It was a piece of cake to use the code hinting in Flash Pro CS5 and also code &amp; debug in Flash Builder 4.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1249" title="Crazy Gems Project Structure in Flash Builder 4" src="http://www.hsharma.com/tech/wp-content/uploads/2010/04/structure1.jpg" alt="Crazy Gems Project Structure in Flash Builder 4" width="238" height="255" /></p>
<p>According to the image above, the whole project structure was just one .fla file with one main ActionScript file. Making it run on different devices involves publishing for different platforms. This was just 2 in my case. Flash Player and AIR. I just had to change that in the Publish Settings of my Flash Professional CS5.</p>
<h3>Support for Accelerometer</h3>
<p>This game can also be played on devices supporting Accelerometer. To accomplish this, I used <strong><code>Accelerometer.isSupported</code></strong> API to determine if Accelerometer was supported on the platform that is running the game. If returned true, I create objects and write listeners. If returned false, I ignore the logic of using Accelerometer and instead, make use of touch/mouse controls and keyboard events.</p>
<h3>Support for AIR</h3>
<p>I am yet to just click a mouse button and set the publish settings of the .fla file to publish the content to <strong><a href="http://labs.adobe.com/technologies/air2/" target="_blank" rel='nofollow'>AIR 2</a></strong>. That&#8217;s all there is to it. I have made use of <strong><code>Capabilities.playerType</code></strong> to determine if the content runs on Flash Player or AIR and based on this, I enable/disable AIR specific features to my content.</p>
<h3>Source Code</h3>
<p>You can find the source code here &#8211; <a href="http://www.hsharma.com/tech/articles/source-one-code-multiple-screens/" target="_blank" rel='nofollow'>Source: One Code, Multiple Screens</a></p>
<p>You may play the game for fun &#8211; <a href="http://www.hsharma.com/projects/crazygems2" target="_blank" rel='nofollow'>Crazy Gems 2</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Mobile Game: Crazy Tower 1.0</title>
		<link>http://www.hsharma.com/tech/games/mobile-game-crazy-tower-1-0/</link>
		<comments>http://www.hsharma.com/tech/games/mobile-game-crazy-tower-1-0/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 08:20:27 +0000</pubDate>
		<dc:creator>Hemanth Sharma</dc:creator>
				<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[crazy]]></category>
		<category><![CDATA[crazy tower]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Lite]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[tower]]></category>

		<guid isPermaLink="false">http://www.hsharma.com/tech/?p=937</guid>
		<description><![CDATA[I am pleased to announce the release of my new free Flash Lite game &#8211; Crazy Tower 1.0
Crazy Tower is a game based on the famous &#8220;Tower of Hanoi&#8221; myth. This game involves 3 rods, one through which wooden circular pegs (discs) rest in ascending order. The objective of the game is to move the [...]]]></description>
			<content:encoded><![CDATA[<p>I am pleased to announce the release of my new free Flash Lite game &#8211; <strong><a href="http://www.hsharma.com/projects/crazytower" rel='nofollow'>Crazy Tower 1.0</a></strong></p>
<p>Crazy Tower is a game based on the famous &#8220;Tower of Hanoi&#8221; myth. This game involves 3 rods, one through which wooden circular pegs (discs) rest in ascending order. The objective of the game is to move the entire stack of pegs, arranged in order of size from first rod, to the last rod. At any point of time, a bigger peg cannot be placed on a smaller one. Enjoy the thrilling legend right on your mobile phone trying to take the minimum number of steps to complete each level and attain victory.</p>
<p>The game starts with 3 pegs in the 1st level and ends with 8 pegs in the 6th level. Taking one wrong move could prove fatal needing 100s of moves to get back on track.</p>
<p>Here are some screen shots of the same: -</p>
<p style="text-align: center;"><img class="alignnone" title="crazytower_1.jpg" src="http://www.hsharma.com/projects/crazytower/crazytower_1.jpg" alt="" width="158" height="211" /> <img title="crazytower_2.jpg" src="http://www.hsharma.com/projects/crazytower/crazytower_2.jpg" alt="" width="158" height="211" /> <img title="crazytower_3.jpg" src="http://www.hsharma.com/projects/crazytower/crazytower_3.jpg" alt="" width="158" height="211" /> <img title="crazytower_4.jpg" src="http://www.hsharma.com/projects/crazytower/crazytower_4.jpg" alt="" width="158" height="211" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Showcase: Crazy Gems</title>
		<link>http://www.hsharma.com/tech/games/showcase-crazy-gems/</link>
		<comments>http://www.hsharma.com/tech/games/showcase-crazy-gems/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 14:15:37 +0000</pubDate>
		<dc:creator>Hemanth Sharma</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[crazy]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gems]]></category>
		<category><![CDATA[Lite]]></category>
		<category><![CDATA[province]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.flashlitehub.com/blog/?p=285</guid>
		<description><![CDATA[Crazy Gems is an addictive game developed in Flash Action Script 2.0 compatible with Flash Lite 2.0 or above. Enjoy the excitement and confusions in dividing the different colored  bouncing gems to their respective colored zones.
Each level has two gems more than the previous ones and 4 levels in total extending up to 8 gems [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-286" title="Crazy Gems" src="http://www.hsharma.com/tech/wp-content/uploads/2009/02/crazygems_thumb.jpg" alt="Crazy Gems" />Crazy Gems is an addictive game developed in Flash Action Script 2.0 compatible with Flash Lite 2.0 or above. Enjoy the excitement and confusions in dividing the different colored  bouncing gems to their respective colored zones.</p>
<p>Each level has two gems more than the previous ones and 4 levels in total extending up to 8 gems in each zones.</p>
<p><strong>Developer:</strong> <a href="http://www.hsharma.com" target="_blank" rel='nofollow'>Hemanth Sharma</a></p>
<p><span id="more-285"></span></p>
<hr class="hr2" /><strong>PREVIEW</strong></p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-289" title="Crazy Gems - Preview 1" src="http://www.hsharma.com/tech/wp-content/uploads/2009/02/crazygems_1.jpg" alt="Crazy Gems - Preview 1" width="158" height="211" /> <img class="alignnone size-full wp-image-289" title="Crazy Gems - Preview 2" src="http://www.hsharma.com/tech/wp-content/uploads/2009/02/crazygems_2.jpg" alt="Crazy Gems - Preview 1" width="158" height="211" /></p>
<p>(See more on Showcase)</p>
<hr class="hr2" /><strong>GET IT</strong></p>
<p>Get more information and download this content from the below link -</p>
<p><a href="http://www.hsharma.com/projects/crazygems" target="_blank" rel='nofollow'>http://www.hsharma.com/projects/crazygems</a></p>
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