New Role – Gaming Evangelist

Finally, my love towards gaming has brought me closer to developing more of it! I am moving into a new role “Gaming Evangelist” and from now on, I hope to post content, tutorials, tips, etc. on game development using Flash AS3 & a little bit of HTML 5.

With the new awesome features in the current and future Flash Player just right for gaming, it will be challenging, yet a huge learning curve for me. Through me, I plan to make it equally easy & better for you.

I have had experiences building games in Flash before. Though I have not published most of my work, that’s exactly what I also plan to do going forward. I am super excited about this new role and I am hoping for a good deal of support from you.

Happy gaming!

 

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Slides: Multiplatform Game Design & Development

Find the slides from my Mobile Developer Summit 2011 talk on Multiplatform Game Design & Development.



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Speaking at NASSCOM Game Developer Conference 2011

I will be speaking at the NASSCOM Game Developer Conference 2011 held in Pune on November 11th and 12th.

My session title is – “Understanding the magical world of Design!“. I will be speaking about the experience of end users in playing the games you develop. How important are the design concepts right from color, layout, concept, etc. With a strong belief that Art & Design is independent of the software or technology used, learn how colors influence moods and purposes, layout/composition, elements of user interface, inventing new experiences.

See you there!

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Speaking at Mobile Developer Summit 2011

I will be speaking at Mobile Developer Summit 2011 early next month held in Bangalore. The session is entitled – “Multi-platform Game Design and Development“. In this session, along side multi-platform development aspects of Adobe Flash Platform, I will also show how useful Flash Builder is when compiling games and apps for multiple platforms.

The session will cover the concepts to understand right from the design phase of a game development to the deployment on to different platform devices. Hopefully, I will also compile a game on the stage on to an iPad, iPhone, BlackBerry PlayBook and Samsung Galaxy Tab… (hopefully). :)

See you there!

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Miss you Steve…

Miss you Steve...

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