I just finished creating and publishing my new game “Hungry Hero“. I used Starling Framework to build this game. With so many elements on screen and particle effects, without optimizing, it is quite easy to achieve 60 fps on the web. Do play and enjoy. If you would like to get future updates about the game and its availability on devices, do sign up on the site. I will drop you a mail and notify once it is ready.
I built this game as part of the tutorial series “Starting with Starling“. In fact, this is the game I plan to build in the tutorial. The next episode of this series should be online in a couple of days. To get updates on my tutorials, you can subscribe and get notified.
I plan to start a new tutorial series today and the first episode is up right now! This whole series is targeted towards learning Starling framework and called “Starting with Starling”.
Through this series, learn to take advantage of Adobe Flash Player’s Stage3D feature and hardware-accelerate your 2D games.
In the first episode (Introduction & Setup), learn what Starling framework is, how it works and how to set it up.
Your valuable suggestions and comments are welcome. If you have ideas or requests for specific topics, please do post to me and I shall try my best to include them in the future videos if possible.
We just launched a new section of the site dedicated to game development and showcase. Do check it out.
You will find awesome games already published on the web and devices that use Adobe Flash Platform. It also showcases the latest and the greatest – Stage3D and related features of Flash Player. Also beginners, learn from various frameworks, tutorials and links on the Resources page in the portal.
The last and final episode of the tutorial series “Creating a Balloon Shooter game in FlashPunk” is now uploaded.
The tutorial files attached with this video is the ActionScript project containing full source of the game.
If you have any feedback or questions, please feel free to write to me.
The 3rd episode of the “Balloon Shooter” tutorial is up!
In this episode, we will add a new type of balloon called “Bomb” balloon and randomize the creation of the balloons. We will define the “type” property for our entities and detect collision between bullets and balloons. Finally, we will pop the balloons out by showing proper graphic once collided with the bullet.