Find the presentation slides for my latest presentation during the Great Indian Developer Summit on “Game Design & Development in Adobe Flash Platform“.
Find the presentation slides for my latest presentation during the Great Indian Developer Summit on “Game Design & Development in Adobe Flash Platform“.
Happy to see Crazy Gems 2 on the BlackBerry AppWorld market place.
Hope to see good rating for the same.
http://appworld.blackberry.com/webstore/content/30187?lang=en
I am speaking this month at Elements 2011, the first Bangalore ACM SIGGRAPH conference. This is held at Taj Residency, Bangalore on 25-26th March.
My session abstract: -
Art and Science of Design
“Do you think all of us who are geeks understand what Design is? Think again. Have you ever found out that Design is subjective? Have you ever thought of appreciating Design from any other perspective than that of yours? Understanding tools, languages, algorithms to create graphics is the Science of Design. Understanding how to create and communicate with graphics in a creative and impressive way is the Art of Design. Communicating with graphics is Visual Communication. Only with the right mixture of Science and Art in our designs can we create magic! In this session, I will cover the theory of colors, layout, visual communication, tools, methods and techniques used in digital art in today’s world ranging from – Graphic Design for Web and Print, Digital Painting, Video Editing, Post-production, Audio and a lot more.“
I will be speaking at the Great Indian Developer Summit 2011 in Bangalore. It is held on April 19-22 in IISC Bangalore. I will be talking about Game Design & Development for Multiple Devices with Adobe Flash Platform
Here’s a detail on my session: -
“Learn the aspects of building multi-screen and multi-form factor games for various devices ranging from mobiles, tablets to desktop. Also covered will be the aspects of design/development for web based games and standalone games for multiple devices. Understand how Adobe Flash Platform makes it extremely easy for you to build striking games, test and publish them for many devices.“
It has become a little obvious that the packaging, signing and publishing to BlackBerry PlayBook is a little difficult process. Yes, it took me a while to figure out how to do it. Had to browse through a lot of documentation to understand the process.
Thought of writing a simpler, straight forward post that will explain and show how to do the same in easy steps (for those who don’t want to spend more time understanding every aspect of it).
Assuming the AIR app is built using Flash Professional CS5 (that’s what I did), I am using command-line tools to get through this process. So, it is also obvious that this process is for pure ActionScript projects.
The screenshots of the Terminal window that you see in this tutorial are the actual screenshots I took. I wrote this tutorial first and then followed the commands I have mentioned myself and took the screenshots. I also didn’t get any errors following this. So, I am pretty sure this process works.