Creating Virtual Joystick for Touch Devices

Virtual JoystickA tutorial I wrote on “Creating Virtual Joystick for Touch Devices” is now published on ActiveTuts+.

A lot of Tablet Computers and Touch Screen devices have emerged, and it’s time to create games that have virtual joystick support on the screen for easier gameplay. Read on and discover how you can create a virtual joystick for your games on touch enabled devices.

This tutorial will take you through the basics of setting up your environment and writing code for a character that moves according to the way Joystick is operated. Don’t forget to leave your comments or shoot a mail to me.

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Gaming Xpress article on my NASSCOM session

Gaming Xpress publishes an article on my session “Adobe Flash Platform for Game Design and Development” from NASSCOM Animation and Gaming Conclave 2010 held at Hyderabad, India.

Here is an extract from the article -

NASSCOM - Hemanth Sharma

When designing for multiple platforms like mobiles, PC, Net books, etc. there are a few common challenges that all developers face. These include scaling the game to the respective screen size, performance issues, device capability (touch screen, accelerometer, keyboard, GPS etc.).

Advising on the using the prospect to the fullest, Hemanth says, “Developers should keep in mind that developing for multi-screen will always give you more users and it is a better way to monetize. Handhelds, tablets and PC’s are three main multi-screen devices. And as a lot of companies are shortly going to introduce android tablet PC’s, developers should make maximum use of this opportunity to push their content on these platforms”.

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Speaking at NASSCOM Game Developer Summit 2010

NASSCOM Game Developer Summit 2010I will be speaking at NASSCOM Game Developer Summit 2010 during the Animation and Gaming Conclave 2010 in Hyderabad. The conferences are on 12th and 13th of November.

I will be speaking about how Adobe Flash Platform’s new features can be made use of to build amazing games and content.

Understand the optimizations that need to go into your content to make it run on Netbooks, Desktops, Mobiles and the Web!

See you there!

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Adobe MAX Photo Booth

MAX Photo BoothA little while ago, during the Adobe Summit, India, I presented you with Photobooth that was created in Flash. The improvised and enhanced version is now grown so much, I am more than happy to present Adobe MAX Photo Booth.

This year Adobe MAX is featuring Photo Booth on the Community Pavilion exhibit floor. With four locations to choose from, MAX attendees can step right up and use augmented reality markers to kick off an application that allows them to place themselves inside MAXtopia with their favorite logo and some quirky props to create a unique souvenir.

Customize your Adobe MAX Photo Booth Card with different product logos, funky hair styles, product branded caps, finally sharing it with the world on Flickr, Twitter, Photoshop.com and also through email.

MAX Photo Booth is a multi-touch AIR application built in AS3 using Flash Professional CS5 and Flash Builder 4.

Do visit the Adobe MAX Photo Booth project page for more details, screenshots, video and more…

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Speaking at IndicThreads Mobile Dev Conference

IndicThreads.comI will be speaking at the Mobile Application Developer Conference held by IndicThreads.com, in Pune, on 19th and 20th Nov, 2010. Here is a brief on my session: -

Adobe Flash Platform for Mobile Development

“Write one code, ActionScript, and publish your application to multiple mobile devices, web, and desktops. Learn the aspects of multiscreen coding using Adobe Flex, Flash Builder, Flash Professional and emulate your content in Adobe Device Central. This session will cover ActionScript coding & designing for multi-screen and deployment across multiple devices making use of device specific features such as accelerometer, multitouch gestures, geolocation, etc..”

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