Crazy Gems 2 – Multi-Screen Game Download

Crazy Gems AIR VersionI have now posted the Standalone version (Windows, Macintosh and Linux) of the Multi-Screen Game, Crazy Gems 2 for download. Please make sure you have the Adobe AIR 2.0 RC installed on your machine before trying to install the game.

Crazy Gems is an addictive game developed in Adobe Flash ActionScript 3.0 Compatible with Flash Player 10.1 and AIR 2.0.

Enjoy the excitement and confusions in dividing the different colored bouncing gems to their respective colored zones.

Resize the game to your convenient gameplay size and enjoy the casual game. :)

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Source: Mildly Glossy

After getting requests that the users would want to change little things in the Mildly Glossy skin I shared yesterday, I am posting the source file (.fxp), created in Adobe Flash Catalyst 1.0. This can be altered to your desire and later converted to a skin using Flash Builder. I am hoping to post tutorials in future on the conversion process.

But for now, you may download the .fxp and play around or even convert it to your custom skin if you are already aware of the process.

Download Mildly Glossy Source
(756 downloads)

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Flex 4 Skin: Mildly Glossy

Mildly Glossy Skin Preview

Used Adobe Flash Catalyst 1.0 to create the below theme. Attached is one MildlyGlossy.swc and MildlyGlossy.css in an archive.

Download

Download Mildly Glossy
(1600 downloads)

Preview

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Source: One Code, Multi-Screen

Find below the source code of the game that I developed for my previous example, One Code, Multiple Screens.

Prerequisites

  • This requires Adobe Flash Professional CS5 and I haven’t planned on posting CS4 version as it needs compatibility to Flash Player 10.1 and uses Accelerometer API that is currently available only in CS5.
  • I have used TweenLite AS3 from GreenSock for some animations. I haven’t distributed it with the source files, so you might have to download your own license from www.greensock.com.
  • I have not shared the font I used for original game. I have used Arial in this project instead.
  • If you haven’t followed my previous demo that showcases this game working on many different devices, please visit the post, One Code, Multiple Screens.

Download

Download Source Archive
(322 downloads)

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One Code, Multi-Screen

I happened to write a simple casual game a couple of weeks back for a purpose. The fact that I didn’t have to re-write any code for platform specific execution just amazed me. I decided to record a video showcasing the content on 3 different devices – Laptop running Snow Leopard, Touch Laptop running Windows 7 and Google NexusOne (Android). All I had to do is host the content on a web server and access it from all these devices. I just had to make sure I installed Adobe Flash Player 10.1 since the game was built for that version of the player.

I call this game Crazy Gems and it is hosted on my website. The way the application is written, makes it run successfully on many different platforms irrespective of the screen sizes and some of the device capabilities that vary. The video below showcases the same game from the same server running on 3 different platforms. It also summarizes the fact that your content, if built well, could and would run successfully giving users seamless experience across *all* the platforms that Adobe Flash Player runs on.

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