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Flash Builder 4.7 - USB Debugging on iOS
09/14/2012
06:10
This video showcases and walks through one of the coolest and most useful features of Adobe Flash Builder 4.7 - USB Debugging on iOS devices.
Starting with Starling, Ep 11: Particles
08/20/2012
25:06
Learn to build particles in Starling Framework using Particle Extension as well as manual method.
Starting with Starling, Ep 10: Text and Fonts
07/20/2012
17:16
Learn how text rendering works in Starling Framework. Understand the two types of fonts you can use to display text in your games.
Sprite Sheets in Flash Professional CS6
07/09/2012
07:11
Learn how you can use Adobe Flash Professional CS6 to create quick Sprite Sheets by directly converting your MovieClips from the Library.
Starting with Starling, Ep 9: Items
06/25/2012
17:20
Add food items to the in-game screen randomly and animate them. Using similar techniques used for obstacles, detect collision between the items and hero.
Starting with Starling, Ep 8: Collision Detection
06/04/2012
18:43
Animate the hero based on mouse/finger position. Learn about ways of detecting collisions in games and write the detecting logic for this game.
Starting with Starling, Ep 7: Obstacles
05/22/2012
25:52
Create the obstacles, their artwork and watch out sign. Animate them randomly in the in-game screen.
Starting with Starling, Ep 6: Hero Flies In
05/08/2012
14:37
Write the base code needed to control the game state and hero's speed. Define idle state, add "Start" button, make the hero fly in.
Starting with Starling, Ep 5: Parallax Background
04/30/2012
15:50
In this episode, understand the concept of Parallax Scrolling and create a nice parallax background effect for the in-game screen.
Starting with Starling, Ep 4: Navigation
04/19/2012
15:28
Write custom event based on Starling event and code the navigation between welcome screen and in-game screen.
Starting with Starling, Ep 3: Sprite Sheets
04/13/2012
19:13
Learn how the artwork and animation for Hungry Hero game were built and how the sprite sheet is created using Texture Packer. Later, run the animation in the project.
Starting with Starling, Ep 2: Welcome Screen
04/05/2012
21:02
Exploring Image, Texture and Button classes, this episode provides an insight to build the welcome screen of this game as you see it on www.hungryherogame.com.
Starting with Starling, Ep 1: Introduction & Setup
03/21/2012
13:13
Learn to build games for web and devices using Starling framework. Take advantage of Adobe Flash Player's Stage3D feature and hardware-accelerate your 2D games.
Balloon Shooter game in FlashPunk, Ep 4: Adding scores and sounds
02/03/2012
12:47
In this episode, we will add a background image, track and display scores add background music and sound effects.
Balloon Shooter game in FlashPunk, Ep 3: More interactivity
01/30/2012
13:06
Add a new type of balloon, check for collision with bullets and show pop graphic when the balloon is popped.
Balloon Shooter game in FlashPunk, Ep 2: Creating game objects
01/26/2012
21:07
In this episode, we will create game objects - Hero, Bullets and Balloons. We will animate Hero, shoot bullets, generate random balloons and animate them.
Balloon Shooter game in FlashPunk, Ep 1: Setting up
01/23/2012
11:33
Learn to build a nice little game called Balloon Shooter in Flash ActionScript 3 using a gaming library FlashPunk.
10 Easy Steps to Package and Sign AIR Apps for PlayBook
03/03/2011
Learn how to easily package your Flash apps for BlackBerry PlayBook and sign them to get them ready to publish on the market place.
Creating a Virtual Joystick for Touch Devices
02/02/2011
Discover how you can create a virtual joystick for your games on touch enabled devices..
Multiscreen Game/App Template: Part 2
07/15/2010
Understand the code behind developing multi-screen applications and games in Flash Professional and Flash Builder.
Multiscreen Game/App Template: Part 1
07/15/2010
Understand the concepts of designing and developing multi-screen applications and games for Flash Platform. This part will describe the process of setting up the resource files provided.
Flash Catalyst – Skin a custom DataList
04/23/2010
Skin a vertical Data List Spark component in Flash Catalyst for your Flex 4 applications.
Video Formats and Video Volume in Flash Lite 3.x.
05/02/2009
Understand the “Native” and “Device” video formats and the streaming technique of native videos in Flash Lite 3.x
Flash Lite 2.1 Menu Template
02/22/2009
Learn to create a simple Flash Lite menu for Mobile devices.
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