Tutorials
Starting with Starling, Ep 6: Hero Flies In
Write the base code needed to control the game state and hero's speed. Define idle state, add "Start" button, make the hero fly in.
Starting with Starling, Ep 5: Parallax Background
In this episode, understand the concept of Parallax Scrolling and create a nice parallax background effect for the in-game screen.
Starting with Starling, Ep 4: Navigation
Write custom event based on Starling event and code the navigation between welcome screen and in-game screen.
Starting with Starling, Ep 3: Sprite Sheets
Learn how the artwork and animation for Hungry Hero game were built and how the sprite sheet is created using Texture Packer. Later, run the animation in the project.
Starting with Starling, Ep 2: Welcome Screen
Exploring Image, Texture and Button classes, this episode provides an insight to build the welcome screen of this game as you see it on www.hungryherogame.com.
Starting with Starling, Ep 1: Introduction & Setup
Learn to build games for web and devices using Starling framework. Take advantage of Adobe Flash Player's Stage3D feature and hardware-accelerate your 2D games.
Balloon Shooter game in FlashPunk, Ep 4: Adding scores and sounds
In this episode, we will add a background image, track and display scores add background music and sound effects.
Balloon Shooter game in FlashPunk, Ep 3: More interactivity
Add a new type of balloon, check for collision with bullets and show pop graphic when the balloon is popped.
Balloon Shooter game in FlashPunk, Ep 2: Creating game objects
In this episode, we will create game objects - Hero, Bullets and Balloons. We will animate Hero, shoot bullets, generate random balloons and animate them.
Balloon Shooter game in FlashPunk, Ep 1: Setting up
Learn to build a nice little game called Balloon Shooter in Flash ActionScript 3 using a gaming library FlashPunk.
MAR 03, 2011
10 Easy Steps to Package and Sign AIR Apps for PlayBook
Learn how to easily package your Flash apps for BlackBerry PlayBook and sign them to get them ready to publish on the market place.
Creating a Virtual Joystick for Touch Devices
Discover how you can create a virtual joystick for your games on touch enabled devices..
Multiscreen Game/App Template: Part 2
Understand the code behind developing multi-screen applications and games in Flash Professional and Flash Builder.
Multiscreen Game/App Template: Part 1
Understand the concepts of designing and developing multi-screen applications and games for Flash Platform. This part will describe the process of setting up the resource files provided.
Flash Catalyst – Skin a custom DataList
Skin a vertical Data List Spark component in Flash Catalyst for your Flex 4 applications.
MAY 02, 2009
Video Formats and Video Volume in Flash Lite 3.x.
Understand the “Native” and “Device” video formats and the streaming technique of native videos in Flash Lite 3.x

