Episode 03: More interactivity

In this episode, we will add a new type of balloon called “Bomb” balloon and randomise the creation of the balloons. We will define the “type” property for our entities and detect collision between bullets and balloons. Finally, we will pop the balloons out by showing proper graphic once collided with the bullet.


This tutorial series is targeted towards developers with basic programming and OOP knowledge. If you have been a developer building applications and want to get into game development, this is the right tutorial for you. If you have been developing games for other platforms, this tutorial should help you get started with building Flash games.

It would help to have gone through theĀ previous episodesĀ of this tutorial.