Learn to build games for web and devices using Starling framework. Take advantage of Adobe Flash Player's Stage3D feature and hardware-accelerate your 2D games.
In this episode, you will understand how the artwork and animation for Hungry Hero game were built. We will also explore how they are exported to PNG files. Later, publish them into a sprite sheet using Texture Packer. The last step will be to load the sprite sheet and play the hero animation in the AS3 project.
This tutorial series is targeted towards developers with intermediate knowledge of Flash ActionScript 3.
The tutorial file contains some of the individual graphics asset files you need to experiment and to learn building sprite sheets. It also contains the archive that can be imported in Adobe Flash Builder as an ActionScript project.